The game of Risk is unrealistic in relation to World Politics because there is no form of currency. Tasks, alliances, and conversations between countries and territories would take much longer than they do in the game. Also, many events, such as natural disasters, affect the timeliness of politics moving smoothly. Elections to change those in power do not occur in the game on a regular basis the way they do in real life.
A way to make the game more similar to world politics would be to have each team pick up a card when it gets to be their turn. The card would entail some type of "plot twist" that affects or delays that team from making a decision or action. Regular elections should be held and there should be some way to make treaties and declarations between countries. Overall, I liked this game. I felt that once we went through a couple of rounds and everyone got a better understanding of what they were doing, the game could go more smoothly and everyone could focus on what they needed to do in order to win.
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